Apex Weapons

Hey, welcome to my page that talks all about the different weapons and strategies in Apex Legends. This is an extension to my main page that talks all about the characters and updates in Apex Legends, so I will mainly focus on the main page, but try to update this one as often as possible.


Shotguns


Eva-8 Shotgun

Full-auto Shotgun

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Type Fire Modes Ammo Type Rounds Per Minute
Shotgun Auto, Burst Shotgun Shells 128 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
7 per pellet, 63=(7x9) Total 6 per pellet, 54=(6×9) Total 10 per pellet, 90=(10×9) Total 14-134
Magazine Capacity Optics Hop-Up Others
Minimum:8 Maximum:8 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser",1x-2x Variable Holo,1x Digital Threat Double Tap Trigger Shotgun Bolt (common,rare,epic)

Notes on Eva-8 Shotgun

The Eva-8 in my opinion is a great shotgun for players of any skill. If you are a beginner, it is great because it has a fast ROF, and it is great for higher skilled players because of how you can dominate lobbies with it.


Mozambique Shotgun

Triple-barrel Shotgun Pistol

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Type Fire Modes Ammo Type Rounds Per Minute
Shotgun Single Shotgun Shells 180 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
15 per pellet, 45=(15×3) Total 14 per pellet, 42=(14×3) Total 22 per pellet, 66=(22×3) Total 45-135
Magazine Capacity Optics Hop-Up Others
Minimum:3 Maximum:3 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser",1x-2x Variable Holo,1x Digital Threat Hammerpoint Rounds Shotgun Bolt (common,rare,epic)

Notes on Mozambique Shotgun

The Mozambique is considered to be the worst gun in all of Apex Legends, and I agree completely. You would most likely use this only at the beginning of the game, hammerpoint is rather rare, but if you come across it make sure to use it, as it can make the weapon quite powerful.


Peacekeeper Shotgun

Lever-action Shotgun

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Type Fire Modes Ammo Type Rounds Per Minute
Shotgun Single Shotgun Shells 58 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
10 per pellet, 110=(10×11) Total 8 per pellet, 88=(8×11) Total 13 (1.25x) per pellet, 143=(15×11) Total 9-106
Magazine Capacity Optics Hop-Up Others
Minimum:6 Maximum:6 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser",1x-2x Variable Holo,1x Digital Threat Precision Choke Shotgun Bolt (common,rare,epic)

Notes on Peacekeeper Shotgun

The Peacekeeper is probably one of the most useful and powerful weapons in all of Apex. The reason I say this is because if you have all the right attachments on the Peackeeper, it can turn into a long-range weapon, as well as a shotgun.


Mastiff Shotgun

Powerful Semi-auto Shotgun

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Type Fire Modes Ammo Type Rounds Per Minute
Shotgun Single Special Shotgun Shells 96 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
18 per pellet, 144=(18×8) Total 18 per pellet, 144=(18×8) Total 36 (2x) per pellet, 288=(36×8) Total 28-230
Magazine Capacity Optics Hop-Up Others
Minimum:4 Maximum:4 Default None None

The mastiff is probably one of the best weapons in the game (simply because it is legendary) and is really useful in up close fights. But I also think that it is overrated because of how hard it is to get.


SMGs


R-99

Rapid-fire automatic SMG

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Type Fire Modes Ammo Type Rounds Per Minute
SMG Auto Light Ammo 1080 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
12 10 18 (1.5x) 216
Magazine Capacity Optics Hop-Up Others
Minimum:18 Maximum:27 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser",1x-2x Variable Holo,1x Digital Threat NONE Barrel Stabilizer: (Common, Rare, Epic, Legendary), Extended Light Mag: (Common, Rare, Epic), Standard Stock: (Common, Rare, Epic)

The R-99 is the best SMG in the whole game, considering its incredibly fast rate of fire, and if you have straight aim, you can decimate your enemies.


Alternator

Twin barrel full-auto SMG

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Type Fire Modes Ammo Type Rounds Per Minute
SMG Auto Light Ammo 640 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
15 12 23 x(1.5) 138
Magazine Capacity Optics Hop-Up Others
Minimum:16 Maximum:26 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser",1x-2x Variable Holo,1x Digital Threat NONE Barrel Stabilizer: (Common, Rare, Epic, Legendary), Extended Light Mag: (Common, Rare, Epic), Standard Stock: (Common, Rare, Epic)

The Alternator was hands down THE BEST gun in Season 2 because of the hop-up called disruptor rounds, which made the damage largely increased to shielded players, but now that it no longer has that hop-up, it is more of an early game weapon.


Prowler Burst PDW

5-round burst SMG

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Type Fire Modes Ammo Type Rounds Per Minute
SMG Burst, Auto Heavy Ammo 800 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
14 per bullet, 70=(5x14) per burst 11 per bullet, 55=(5x11) per burst 21 (1.5x) per bullet, 105=(5x21) per burst 186
Magazine Capacity Optics Hop-Up Others
Minimum:20 Maximum:35 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser",1x-2x Variable Holo,1x Digital Threat Selectfire Reciever Extended Heavy Mag: (Common, Rare, Epic), Standard Stock: (Common, Rare, Epic)

To be able to use the Prowler well, you really need to like using bursts. If you don't like using bursts and prefer to use full auto weapons, you really need to have the selectfire reciever to be good with it.


Snipers

Longbow DMR

Slow fire-rate semi-auto

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Type Fire Modes Ammo Type Rounds Per Minute
Sniper Single Heavy Ammo 86 RPM
Damage Damage Damage Damage
Body Legs Head DPS (Body)
55 44 (0.8x) 118 (2.15x) 78
Magazine Capacity Optics Hop-Up Others
Minimum:6 Maximum:12 1x Holo,1x HCOG "Classic",2x HCOG "Bruiser", 1x-2x Variable Holo, 6x Sniper, 3x HCOG "Ranger", 2x-4x Variable AOG, 4x-8x Variable Sniper, 4x-10x Digital Sniper Threat NONE Extended Heavy Mag: (Common, Rare, Epic), Barrel Stabilizer (Common, Rare, Epic, Legendary), Sniper Stock (Common, Rare, Epic)

The longbow in my mind is a lower tier Kraber. Its range can reach far places, and does reasonable damage to both the head and the body, but can also be used for a final attack in a rushing battle.